What do these values mean? They determine how much damage you do per swing.D = Dash attack, N# = Normal attack, E# = Evolution attack, JN = Jump Normal, JC = Jump Charge, C# = Charge attack, True = True Musou.It's just a guaranteed stat that has been tested. (Assuming you use the full bar when you musou.) Do note that the musou stat values here may not necessarily be the lowest threshold needed on the musou stat to increase the number of musou hits. This table lists the musou stat and how much musou is needed to increase the number of hits in your musou. Note: True Musou will deal fire damage in addition to having the same animation as the normal Musou, the finisher however is different. Ends with a frontal swing with the Axe tucked behind your back.Įnds with a low frontal sweep to the left followed by a fierce swing in front with a shockwave afterward. Spins Axe around the body while slowly stepping forward. This section is to list any differences in moveset if you are using a Spirit of the general or the chance you become the general from a Musou Soul during Survival Match.Ĭharge 1 extends his left hand forward to create a small AoE around him.Ĭharge 6 jams the Axe head in the ground with his foot then kicks it back up to return to his stance. This section is for the number of attacks will land on structures and juggernauts when used on them. Can end Charge 3 prematurely if you don't continue to press Charge Attack. Charge 3 gets longer with Combo upgrades.Charge 1 and Charge 6 depend on the Emblem.Knockdown = enemy is swept off of their feet instantly falling straight down. Burn Out = causes the enemy to crumple to the ground while on fire, next hit causes a juggle. Collapse = fall to the ground similar to dying, can continuously combo with another attack with this effect, can be done in almost any state except juggle. Collapse/Burn Out/Knockdown - An attack may have one of these 3 effects.Cannot be flinched by normal attacks while performing this. ![]() "O" indicates the attack has this effect on the enemy.
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